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HR 10359118th CongressFailed / ExpiredHouse

United States Leadership in Immersive Technology Act of 2024

Policy Area: Science, Technology, Communications
View on Congress.gov
Origin Chamber
House
Last Updated
Dec 5, 2025
Latest Action Date
Dec 11, 2024

Latest Action

Referred to the Committee on Energy and Commerce, and in addition to the Committee on Science, Space, and Technology, for a period to be subsequently determined by the Speaker, in each case for consideration of such provisions as fall within the jurisdiction of the committee concerned.

Official Summary

Official summary has not been imported yet.

GovScope Watchdog™

AI Government Intelligence™
Executive Summary

The United States Leadership in Immersive Technology Act of 2024 is a legislative proposal introduced in the House during the 118th Congress aimed at promoting U.S. leadership in immersive technologies such as virtual reality (VR) and augmented reality (AR). The bill was referred to the Committees on Energy and Commerce and Science, Space, and Technology for consideration. However, the bill did not advance beyond committee referral and ultimately failed or expired. No official summary or full text is available, limiting detailed analysis of its provisions.

Bottom Line

This bill sought to advance U.S. leadership in immersive technology but did not progress beyond committee referral and expired without enactment.

Policy Risk Level
🟡 Medium
Neutral Risk Assessment
Key Points
  • The bill focuses on immersive technologies, including virtual and augmented reality.
  • It was referred to two key House committees responsible for technology and commerce oversight.
  • The bill failed to advance and expired during the 118th Congress.
Who Benefits?

['Technology companies involved in immersive technology development', 'Research institutions and universities focused on VR and AR', 'Federal agencies overseeing science, technology, and commerce', 'Potentially consumers and industries adopting immersive technologies']

Potential Concerns

['Lack of available full text and official summary limits understanding of specific provisions and funding mechanisms', 'Unclear oversight and enforcement mechanisms due to missing bill details', 'Potential costs and resource allocation for federal agencies are unknown', 'Uncertainty about the scope of authority granted to agencies or private sector partnerships']

Political Context

The bill was introduced in the House during the 118th Congress and referred to relevant committees for consideration. It did not advance to further legislative stages and expired. The focus on immersive technology aligns with ongoing congressional interest in maintaining U.S. competitiveness in emerging technology sectors. The bill's referral to committees with jurisdiction over technology and commerce reflects its policy area classification.

Hidden Impact Review

Hidden impact flags detected: 2

GovScope reviewed 2 policy-risk categories. Hover for a quick definition. Click detected flags for bill-specific details.

2 Detected
Detected Flags
Indirect Effects

['Potential increased federal focus on immersive technology research and development if similar future legislation is enacted', 'Possible stimulation of private sector investment in VR and AR technologies due to legislative attention', 'Enhanced collaboration opportunities between government agencies and technology developers in immersive tech fields']

GovScope Watchdog Notes

The absence of an official summary and full bill text limits transparency and public understanding of the bill's specific goals, provisions, and funding. The bill's failure to advance beyond committee referral highlights the importance of monitoring legislative progress and committee actions to assess government priorities in emerging technology sectors.

Passage Likelihood: LowConfidence: 60%Model: gpt-4.1-mini

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