United States Leadership in Immersive Technology Act of 2024
Latest Action
Referred to the Committee on Energy and Commerce, and in addition to the Committee on Science, Space, and Technology, for a period to be subsequently determined by the Speaker, in each case for consideration of such provisions as fall within the jurisdiction of the committee concerned.
Official Summary
Official summary has not been imported yet.
GovScope Watchdog™
AI Government Intelligence™The United States Leadership in Immersive Technology Act of 2024 is a legislative proposal introduced in the House during the 118th Congress aimed at promoting U.S. leadership in immersive technologies such as virtual reality (VR) and augmented reality (AR). The bill was referred to the Committees on Energy and Commerce and Science, Space, and Technology for consideration. However, the bill did not advance beyond committee referral and ultimately failed or expired. No official summary or full text is available, limiting detailed analysis of its provisions.
This bill sought to advance U.S. leadership in immersive technology but did not progress beyond committee referral and expired without enactment.
- The bill focuses on immersive technologies, including virtual and augmented reality.
- It was referred to two key House committees responsible for technology and commerce oversight.
- The bill failed to advance and expired during the 118th Congress.
['Technology companies involved in immersive technology development', 'Research institutions and universities focused on VR and AR', 'Federal agencies overseeing science, technology, and commerce', 'Potentially consumers and industries adopting immersive technologies']
['Lack of available full text and official summary limits understanding of specific provisions and funding mechanisms', 'Unclear oversight and enforcement mechanisms due to missing bill details', 'Potential costs and resource allocation for federal agencies are unknown', 'Uncertainty about the scope of authority granted to agencies or private sector partnerships']
The bill was introduced in the House during the 118th Congress and referred to relevant committees for consideration. It did not advance to further legislative stages and expired. The focus on immersive technology aligns with ongoing congressional interest in maintaining U.S. competitiveness in emerging technology sectors. The bill's referral to committees with jurisdiction over technology and commerce reflects its policy area classification.
Hidden impact flags detected: 2
GovScope reviewed 2 policy-risk categories. Hover for a quick definition. Click detected flags for bill-specific details.
['Potential increased federal focus on immersive technology research and development if similar future legislation is enacted', 'Possible stimulation of private sector investment in VR and AR technologies due to legislative attention', 'Enhanced collaboration opportunities between government agencies and technology developers in immersive tech fields']
The absence of an official summary and full bill text limits transparency and public understanding of the bill's specific goals, provisions, and funding. The bill's failure to advance beyond committee referral highlights the importance of monitoring legislative progress and committee actions to assess government priorities in emerging technology sectors.
GovScope Intelligence Roadmap
Future bill intelligence will connect sponsors, committee referrals, related votes, campaign finance, disclosures, and stock trades into one legislative intelligence view.
