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S 5473118th CongressFailed / ExpiredSenate

United States Leadership in Immersive Technology Act of 2024

Policy Area: Science, Technology, Communications
View on Congress.gov
Origin Chamber
Senate
Last Updated
Dec 5, 2025
Latest Action Date
Dec 11, 2024

Latest Action

Read twice and referred to the Committee on Commerce, Science, and Transportation.

Official Summary

Official summary has not been imported yet.

GovScope Watchdog™

AI Government Intelligence™
Executive Summary

The United States Leadership in Immersive Technology Act of 2024 is a Senate bill from the 118th Congress aimed at advancing U.S. leadership in immersive technologies, which include virtual reality (VR), augmented reality (AR), and mixed reality (MR). Although the official summary and full text are not available, the bill was referred to the Senate Committee on Commerce, Science, and Transportation, indicating a focus on science and technology policy. The bill is currently classified as failed or expired, meaning it did not become law during the 118th Congress.

Bottom Line

This bill sought to promote U.S. leadership in immersive technology but did not advance beyond committee referral and ultimately expired without enactment.

Policy Risk Level
🟡 Medium
Neutral Risk Assessment
Key Points
  • The bill originates from the Senate and is part of the 118th Congress legislative session.
  • It addresses the policy area of science, technology, and communications, specifically immersive technologies.
  • The latest legislative action was referral to the Senate Committee on Commerce, Science, and Transportation on December 11, 2024.
  • The bill status is 'Failed / Expired,' indicating it did not pass into law.
  • No official summary or full bill text is publicly available to provide detailed provisions.
Who Benefits?

['Technology companies involved in virtual, augmented, and mixed reality development', 'Federal agencies engaged in science and technology research and development', 'Researchers and academic institutions focused on immersive technology', 'Consumers and industries that may adopt immersive technology applications']

Potential Concerns

['Lack of publicly available full text limits understanding of specific provisions and funding mechanisms', 'Uncertainty about the scope of federal authority or regulatory changes proposed', 'Potential costs and budgetary impacts are unknown due to missing financial details', 'Oversight and enforcement mechanisms cannot be assessed without full bill text']

Political Context

The bill was introduced in the Senate during the 118th Congress and referred to the Committee on Commerce, Science, and Transportation. It did not progress further and expired without enactment. The focus on immersive technology aligns with broader federal interests in maintaining technological competitiveness, but no further legislative movement or debate details are available.

Hidden Impact Review

Hidden impact flags detected: 2

GovScope reviewed 2 policy-risk categories. Hover for a quick definition. Click detected flags for bill-specific details.

2 Detected
Detected Flags
Indirect Effects

['Potential stimulation of innovation and investment in immersive technology sectors if enacted', 'Possible influence on federal research priorities and funding allocations in science and technology', 'Could affect workforce development and education related to immersive technologies', 'May impact regulatory frameworks for emerging technology markets']

GovScope Watchdog Notes

The absence of an official summary and full bill text limits transparency and public oversight. The bill's referral to a key Senate committee suggests it was under consideration for advancing immersive technology policy, but the failure to progress highlights the importance of tracking legislative movement. Future efforts should ensure full disclosure of bill content to facilitate comprehensive analysis and public understanding.

Passage Likelihood: LowConfidence: 70%Model: gpt-4.1-mini

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